PullzeAudio / Category
Audio Settings
Where Footsteps Actually Live In The Frequency Range
Footsteps are not a volume problem, they are a frequency problem. Here is where they sit in the spectrum and what keeps…
Read the articleFive Footstep Myths That Are Quietly Costing You Rounds
Half-true footstep advice spreads faster than good advice ever does. Here are five of the most repeated myths and what is happening…
Read the articleLoud And Clear Are Different Problems
Volume raises everything in step, so nothing becomes easier to pick out. Clarity comes from separation, and separation is a mix problem…
Read the articleWhy directional audio fails on Windows defaults
A headset with a good reputation for imaging can still place sound badly. The problem is often the layer before your ears,…
Read the articleEQ For Shooters, Without The Studio Talk
EQ is not a studio secret. It is a set of volume knobs for different parts of the sound, and knowing which…
Read the articleDynamic range compression, in plain terms
The distance between the quietest and loudest thing in a game, why it fights your volume knob, and what closing that gap…
Read the articleClarity Beats Volume: Keeping The Quiet Cues
Pushing the master level higher feels sharper for a few minutes and tiring for the rest of the evening. A mix built…
Read the articleWhat Pro Players Actually Do With Their Audio
Watch the behaviour, not the settings screenshots. A pro's audio edge is mostly discipline — a working setup that gets left alone.
Read the articleWhat LUFS actually measures in your game audio
Why one game whispers and the next one hurts at the same slider position, and what steady perceived loudness changes.
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