Picked it up mainly for Warzone and it paid for itself on Rebirth Island. A whole squad stomping up one staircase used to blur into a single low rumble. Now I can pick out which landing they're on and get a rough count of how many are climbing. Running Arctis Nova Pro.
What players notice with PullzeAudio
What people say after they have set it up and played a few rounds.
Nearly asked for my money back in the first hour because nothing jumped out at me. Then in the next match I noticed the slow crouch shuffle had been audible all along, I just wasn't listening that quietly before. Took a day to settle in. HD 560S.
Didn't expect the way it treats loud stuff. An RPG two rooms over used to leave a dead second behind it, and whoever pushed through that gap got me. The blast still hits hard, but the steps underneath it stay readable now.
Running it on Cloud II's and it does the job. Steps separate out and I can finally place them without the shots stabbing my ears.
husband games on the same pc and asked what changed. dt 770s: sprint and crouch walk now sit at different spacings, not just different volumes
G Pro X owner. The headset's own virtual surround always mushed everything into one wide smear, so I switched it off and let this handle it. A mantle over a windowsill is now a separate small scuff instead of blending into the room tone.
hasn't made me good, i still whiff. i just whiff at the right moment now. teammate mics came through thinner after, still adjusting
Setup was one install and a restart, nothing else. On the moondrop aria the change is up top of each step, you hear the scuff of a boot sole where before it was just a low thump.
Two guys running, one on the floor above me, used to land as one muddy rumble. Now I count two separate sets of steps and I know which one is on the stairs. On my Etymotic ER2XR the split is honestly startling.
I figured my Truthear Hexa wouldn't show much, small IEMs and all. Wrong. The two sounds I lock onto now are the slow crouch walk and that little scuff a sprint leaves at the end. Those alone tell me whether to push or wait.
Someone replied on a Sunday about my routing question and never made me feel dumb for having the output pointed at the wrong device. Once it was aimed correctly the ladder climbs came through right away. Small thing, but I would have been stuck guessing otherwise.
Setup was simple. Running Beyerdynamic DT 900 Pro X. What stands out is that an explosion above me doesn't erase the two seconds after it anymore, so I still catch the guy repositioning while everything settles.
spent years buying dacs and amps chasing this and the conversion was never the issue. it was how loud and quiet sat together. hd 560s finally earn their price.
What convinced me is that gunfire stopped hurting. Every EQ before this, you'd lift the quiet stuff and then a chopper rolls over and your ears are ringing. Here the top stays pinned down while footsteps still come through clear.
Two minutes of setup, then a restart and picking the right output in game. Nothing left running in the tray afterwards, which I liked. One grumble: it took a day before I stopped fiddling and trusted the profile. On Sennheiser IE 200 the stair pushes are the cleanest I've heard them.
my old setup rebuilt itself after every windows update. this one hasn't asked me for a thing since install. music is duller though
Running the Arctis Nova Pro and this finally gives me the crouch-walk tell before someone clears the corner. What surprised me is that a killstreak going off overhead stays in its own lane instead of smearing over the footsteps underneath it.
the change is narrow and real: crouch against walk, the spacing between steps, direction, and the scuff before a slide. everything else sounds untouched.
spent two hundred on headphones before I ever thought about tuning, which was backwards. With the AKG K371 a crouch walk now surfaces mid-firefight instead of disappearing into it, and I can tell which side of the room it came from.
Nine year old laptop, Koss KSC75 straight into the jack, no interface or anything. The crouch steps that used to sit under the fan and the game noise are simply audible now. Did not need new hardware for that.
Having a clean path and a tuned path side by side is what sold me. Movies and music stay exactly as they were, and the game gets the lift on footsteps plus the control on explosions. Nothing bleeds into anything else.
no notes from me. blackshark v2 and i finally have the balance i was chasing, steps forward, booms pushed back
I grabbed the wrong thing first, some similarly named frame tool that shows up beside this in search. Totally different product. This one actually lets me tell a sprint apart from a walk on my HD 6XX.
my fault, not theirs: i never read the docs and hadn't pointed the game at the tuned output. simgot ea500, single distant steps land precisely now
Sessions used to end for me around the two hour mark because my ears were done. Last night I went four hours and never thought about it. The explosions and killstreaks sit lower now, but I swear the footsteps stayed just as present, which is what I actually wanted.
Running Cloud II. The thing I notice most is how clear the separation is between a fight happening two buildings over and someone actually in my room. Cuts down on the pointless rotations. Took me a day or two to stop second-guessing the new balance, but I'm there now.
A streamer brought it up and I figured it was paid promotion. Gave it a shot anyway on my 7hz Zero and a crouch walk that used to be invisible to me is plainly there now. Nothing else changed in my setup.
the quiet stuff stays audible even when things get loud, without the whole mix sounding flattened
tinnitus here. on a rough day the explosions in cod were too much. this lets me keep footsteps up without dreading every grenade
my dad set it up by himself and he still texts me about the tv remote. on his M50x he says he can finally hear someone walking on the floor above him
I came from RaraAudio, where it would just cut out mid match and I'd gotten used to it. That isn't something you should accept. No dropouts here so far, and the footstep work is on another level entirely.
solid, no fuss. interface is clean enough. on the dt 990 pro the mantling scrapes land in a spot now instead of somewhere vague in front of me
A week in and the difference shows up most inside buildings and on stairs, which is exactly where I kept getting picked off. I can pick out boot grit on concrete again, and a grenade going off next door does not wipe out the two seconds after it anymore.
The thing I notice most is that steps now arrive with a side. Someone crossing a hallway to my left sounds left, not like a vague thump somewhere in the room. Lost count of the deaths where I never heard anyone coming at all. Running HD 560S.
Set it up on my son's machine too. He is fourteen, plays on Cloud Alphas, and within a match he was calling out people on the floor above. He reckons the ladder rungs give them away, and killstreaks no longer pin his ears back.
zero hassle. installed it, restarted once. with the arctis 7 the clearest thing is ladder rungs, i can place someone halfway up without guessing
Sat on the fence for ages and then bought it anyway. What sold me in match one was catching a reload a moment before the push instead of during it. Beyerdynamic DT 770, nothing else on the PC changed.
For two years I used a plain volume booster and told myself it was helping. All it did was lift everything, including the room noise sitting on top of the footsteps. This does the reverse job: it brings the steps up and keeps the background down.
Solid, though the name is a mouthful when I try to recommend it to friends. On my Letshuoer S12 the sprint rhythm is obvious now, though music sounds a bit boxed in.
ran it on an old i5 expecting frames to fall. nothing moved. hd 6xx hears item pickups across the map now
The best way I can put it is that the mix stops being crowded. Same sounds, just separated. Last night I picked out someone crouch walking below a firefight two rooms over, and I have never been able to do that before.
does what it says. tin hifi t3 plus here. after a frag goes off i can still hear people moving in the next few seconds.
The presets meant nothing to me so I clicked one at random and it turned out to be the competitive profile, which I have kept. Footsteps are the strong part. I can now tell a slide from a hard stop, which I could not before.
Bought it, would not shut up about it, and now the whole group runs it. Crouch walks are audible to everyone, so our private matches got worse and funnier at the same time. Arctis Nova Pros all round. No one flinches at an RPG anymore.
I only play casually a few nights a week, on Philips SHP9500s. Even so, it changed something: when a killstreak pops off above me, I can still hear the guy walking up behind me instead of losing him entirely.
Running Astro A50s through the base station, which I figured would mess things up. It did not. The two things that came back clearest were sprint rhythm and the gap between a walk and a crouch, both of which I had stopped noticing.
one tip: kill every other audio enhancement first, spatial sound, headset eq, all of it. stacked processing is what makes steps muddy, and nothing here can fix that. clean chain, big difference.
Took about twenty minutes from purchase to actually hearing a difference in a match. On my IE 200s I can pick up the scuff of a shoe right before someone slides in, a sound that used to just not register for me at all.
There's a regular in my lobbies who runs this, he prefires me through the stairwell before I'm even visible. Bought it for that reason alone and on the Hexa a slide stopping is now audible under ongoing gunfire.
Had a routing issue and support sorted it across three emails without once suggesting I wipe my machine, which honestly should be the baseline. On the DT 900 Pro X the explosions stay contained instead of clipping into mush. Getting the routing right took me an evening of fiddling, but that was on my end.
Spent money on a better headset thinking that was the problem, and nothing changed. Turned out the headset was never the weak link, it was how the mix sat. Crouch steps on the HD 560S are actually audible now instead of vanishing under everything else.
Fair warning: for the first thirty minutes I figured I'd thrown my money away. Nothing here slaps you in the face, it just quietly keeps you from dying to something you never heard coming. By the third session the footsteps had split apart and it clicked.
no clue what it does under the hood, not my business. steps come through clearly, grenades stopped being a wall of noise that hurts, and on the Aria I am just pleased with it
Search and Destroy is where this pays off, since one death ends the round and there is no second chance. Being able to hear a guy creeping along the far side of a wall, deciding whether he is above or below me, is the whole reason I keep it.
The installer asking for admin rights put me off at first, though I get that an audio driver needs them. Read the docs before running it and everything went fine. Footsteps on the Arctis Nova Pro are a completely different experience than before.
I run a GoXLR and figured this would clash with it. It didn't. Dropped it in, and the walking band jumped out on my DT 770 without me moving a single dial.
everything reads clearer, but it's the small stuff i keep catching - gear being set down, a claymore arming. hd 6xx.
Bought it as a gift for my daughter since she plays on a cheap headset and could never place gunfire. She says it is the first time audio has actually surrounded her, because the quiet cues aren't being crushed by the loud ones anymore.
Took one sitting, no fuss, Cloud II on. Footsteps moved forward in the mix and the explosions dropped back to where they should sit.
I complain about audio software for a living, basically. This is the rare one I don't. The work on dynamics is careful, and you can hear it: blasts still hit like blasts while the steps underneath them stay audible.
The install walkthrough on their page sold me, just seeing the order of operations before I ran it. First match after, ladder climbs on my ATH-M50x were right there in front of me.
works fine with discord, which surprised me. friends heard no difference on their side, i heard a lot on mine. stairs mostly.
Worth it. Handing over the money stung for a second, and then one match wiped that out. Crouch-walking on my ER2XR is the cue that convinced me.
Figured I'd been sold a dud in the first ten minutes. Then a match on Nuke where I heard a defuse tick through a wall changed my mind. Not subtle once you know what to listen for.
swapped machines, uninstalled, devices came back exactly as they were. vault and mantle sounds were the surprise for me
Runs fine on my Corsair Virtuoso. What I appreciate most is that a killstreak going off above my head no longer wipes out the footsteps underneath it. Before, the big audio moments ate everything small, and I would get caught standing still.
two windows updates and a driver later, still the same. same clean footsteps, same grip on the loud stuff.
Two years of assuming the right cup on my headphones had died, because anything behind me arrived as mush. Nothing was broken, the mix was just burying it. On the HD 560S the sprint rhythm behind me shows up early enough to turn around.
One copy for my desktop and another for the laptop I take on the road. Same Sennheiser HD 560S on both, and a crouch walk reads identically on each machine. I did not want to relearn the sound every time I changed desks.
Wish I had run into this earlier. Losing fights to explosions was never about them being too loud, it was the dead space they left after. Everything small went missing for a second or two. With this, the aftermath stays intact and I can still track the guy pushing through it.
The write-up is better than what ships with tools costing ten times as much. Somebody clearly sat down and wrote it. And my Moondrop Aria now let me pick out a reload from two rooms over, which is not something I could do before.
Hardcore is all I play. Being a fraction ahead on a footstep decides the round, and on the Arctis Nova Pro I finally get that. Spent a lot on this setup already, but this is the piece that actually paid off.
I flipped back to default by mistake after about a week and instantly regretted it. Everything smeared into a single wall of sound, and a sprint sounded the same as a slide. Ten seconds was enough for me to switch it back on.
No extra app running in the background, no inbox spam, nothing on top of the game. That alone won me over. DT 770s here, and footsteps have never come through this cleanly or this far out.
Moved to a new build and needed my key transferred. They handled it the same day without making me prove anything. Beyond that, stairwell fights are readable now, and a chopper overhead no longer buries the steps underneath it.
pretty good. a firefight two buildings over stays two buildings over, not in my ears. cloud ii still fine.
Spent a year telling my clan that the issue was dynamic range, not volume, and now I just link them this. The footsteps clear the ambience and the killstreak noise stops burying everything else underneath it.
I set it up incorrectly the first time, entirely my own error, and the app pointed straight at the mistake instead of leaving me guessing. Rare to see that. On Hexas, crouch steps have a lovely softness to them now.
Nice that it never nags or checks in with a server. It just sits quietly and does its job. Mantling over a low wall reads as its own sound now instead of a blur in the room tone.
My aim has not magically improved, but I know where the guy shooting me is standing now. On the Simgot EA500s a sprint reads clearly as a sprint, so I can tell someone is closing in from the left before they round the corner.
I used a general system EQ for years just to make videos louder, and it never did anything in a fight. This one actually pushes explosions back down and brings out the small stuff like boot scuffs on concrete, which is what I needed all along. Took me a day to stop over-boosting it.
Works. Installed it, heard the difference. Reload clicks on the Cloud II are what give people away now.
no fake surround, which is what muddied my audio for years. cleaner stereo image, so a crouch one floor up still reads that way
Open-back DT 900 Pro X, and those are not supposed to work for comp play. Mine do now. A single pair of footsteps two rooms over is its own event instead of blending into room tone, and gunfire stays smooth instead of turning harsh.
was worried it would want a connection every session. it doesn't, offline works fine once activated. moondrop chu ii here and ladder rungs cut through everything
Rebirth went from one long roar of gunfire to something I can read. I pick out individual footsteps and reloads inside the mess. Only gripe is it flattened music a bit, so I flip it off when I am not playing.
The real change is that I stopped cranking the volume. On the HD 6XX explosions sit at a normal level and footsteps stay loud anyway. Still fine-tuning the low end, but that alone was worth it.
I'd argue the first session is underwhelming on purpose. Nothing jumps out until you realise you are hearing a crouch walk you normally would have missed. Give it three or four games before you judge it.
It works well. The price did feel steep when I hit buy, and I'd still do it again. The moment it clicked was crouch-walking on my ER2XR - I could finally tell a slow crouch apart from a normal walk instead of guessing.
Those free EQ presets off youtube never helped me, they were dialed in for someone else's headset in someone else's room. This one is actually tuned for the game. On my Letshuoer S12 the footsteps now sit clearly above the background hum, and explosions don't crackle and clip anymore.
Two months of use and it's still doing its job. I set it up once and never went back into the settings. What changed for me was three things: direction, distance, and being able to hear the difference between a walk and a crouch.
Had a headset EQ, a Windows enhancement, and a VST chain all stacked together chasing this. I deleted all three. This alone does more than the pile did, and it doesn't make explosions harsh and grating to get there.
there's a little grunt when someone hauls themselves over a ledge and i never used to catch it. now it's obvious. truthear hexa.
Recommendable, and there's an actual person answering support, which counts for a lot. The mix holds together during a killstreak instead of collapsing, and the footsteps buried under all of it still come through. That's really the whole point.
Fair value for the price. Go in expecting a clear step up rather than a miracle and you'll be happy. On my DT 770 I pick up the scuff of a boot right before someone slides, which I never used to catch in time.
I kept turning my headset down with other tuning tools because everything got painfully loud. Here the opposite happened: explosions sit back, and the soft stuff comes forward. Boot scuffs, a heal going off two rooms over. The volume dial stays where it is now.
put it on my sister's ancient pc too, with her koss ksc75, and she picked up people walking up behind her
Something odd happened after I set it up: my mic chain cleaned up, probably just because I finally sorted my routing properly. Not really the app's credit, but fine. The footsteps on my HD 560S are what I actually paid for.
Install, restart, choose the output, then play. Four steps and the instructions were clearer than most furniture manuals I have fought with. On my Arctis 7 the stairs going up and down finally separate, which is the thing I cared about.
i was sceptical, the site is very slick and that usually hides a thin product. not this one. grenades stop smearing out the second after they land.
About twelve of us in our little community run it now and the feedback is basically all positive. Two things keep coming up in voice chat: stairwells and reloads. Both of those read clearly for most of us, which was not true before.
i run e3000 iems and this is the first tune i can keep at a 1am volume. crouch walk still comes through, the baby stays asleep, that's the trade i needed.
Roughly a week in I loaded the game without it running and winced. That is the test, I guess. The band where footsteps live just isn't there otherwise. Took me a few days to stop over-correcting my volume, but once I settled it was fine.
Most of my fights happen indoors and that's exactly where this thing does its work. Someone crouch-walking in the next room over is now a distinct sound I can track as they move. Gunfire from a nearby room also stays put instead of bleeding into everything.
Emailed them at 11pm pretty annoyed, not my best moment, and they were patient with me anyway. Turned out my cable was in the wrong port. With the DT 990 Pro I can pick out a mantle happening underneath an active firefight, which I could never do before.
Grabbed it in the middle of a losing streak, half hoping it would fix my aim. It didn't, I still whiff. What it did fix was a mess in my audio I hadn't noticed, footstep direction mostly, which is what people mean when they say this helps.
Everything installed without a hitch on Windows 11, which was my main worry. Audio-wise the biggest change is vertical: someone dropping onto a rooftop above me is now a distinct sound rather than part of the ambience.
First thing I check with anything sitting in my audio path is latency, and there isn't any I can hear. After that, the explosions stopped cracking apart and burying everything else. Footsteps stayed present through the noise instead of vanishing under a grenade.
Took a shot on it without knowing anyone who'd used it and it turned out fine. On Moondrop Aria IEMs, footsteps are much easier to place and ladders give me a clear sense of someone climbing behind me rather than a vague clatter.
It's like putting on glasses. Nothing was actually quiet before, it was just smeared together. Focus rather than volume, and you hear it best in a stairwell when there's shooting going on a floor below and you can still tell which direction it's coming from.
Price seemed fair, it does what it says, and a real person answered me on support, which is rare. On Arctis Nova Pro the mantles come through crisp, though I did spend a day getting used to the change before I trusted it.
grabbed it half asleep one night figuring i'd wasted my money. played the next morning on the hd 560s and the crouch steps were just sitting there in the mix
I teach music for a living so I notice when something is faking detail. Here the energy just sits in different places than before, and that is why a grenade going off no longer buries the next few seconds of footsteps and reloads.
No problems on Windows 11 24H2, which nobody could confirm for me beforehand. On the DT 770 I can hear someone walking on the floor above me and know roughly which room they are in. That alone was worth the setup time.
Modes where intel decides fights are where this earns its place for me, since winning is about hearing them first. With my Hexa I can follow one person's footsteps through a whole firefight instead of losing them under the gunshots.
What keeps catching my attention is distance. A step used to be present or absent, and now I can place it on the floor above or across the building. Rotating feels less like guessing.
by the end of the first weekend i'd stopped noticing it was running. that's the compliment. sprint dropping into a crouch is audible now
My partner takes calls on the same PC so I expected a mess. It keeps the two separate, and on my 7hz Zero the reload sounds come through clearly. Took me about a day to stop fiddling with the settings, still tweaking the low end a little.
Tried something similar-sounding first and it was clearly a copy with no real work under it. The difference is not subtle once you hear both. Here the explosions stay controlled and the footsteps behind them do not vanish.
The consistency keeps me on it. Every time I load in it behaves the same way: quiet lobby or a chopper roaring over the map, footsteps land in the same place in the mix. I don't have to re-learn the sound night to night, which matters more than any single tweak.
Almost grabbed the wrong download, because a similarly named tuning tool shows up in the same results and it does far less. Glad I checked first. This one keeps the loud stuff pinned down so the steps underneath stay audible when everything else is going off.
late night solo queue and i finally stopped flinching. explosions used to blow out the mix and i'd lose my aim for a second. now they sit behind the footsteps.
Haven't touched the settings in about six weeks. Set it once on my DT 900 Pro X and left it. Footsteps are still the thing my ear locks onto first, even in messy fights where everything is happening at once.
Indoors is where the difference is biggest for me, though outside still beats what I had before. The cue I lean on most now is a reload click through a wall. That little mechanical sound tells me when to push.
it doesn't look like audio software from 2009, which honestly puts it ahead of most of what's out there. running sennheiser ie 200 and i can pick out sprint cadence clearly, the rhythm of each step rather than one blur of noise.
inside is where it earns its keep, outdoors is still cleaner than stock. what surprised me is a grenade no longer leaves a hole in the mix behind it, so footsteps in the second after one still come through.
The UI is modern, genuinely not what I expected from this category. It took me a day or two to adjust, since everything sounded tighter than before. On my IE 200 I can now tell a walking player from a crouching one, which I never could.
no ads and nothing extra installed. on moondrop chu ii the crouch walk is audible now, that soft shuffle instead of silence. the monthly plan is straightforward and the sound difference is immediate.
After three weeks I checked where my deaths actually came from. The ones where nobody was ever visible are almost gone, because the crouch walk reaches me before the doorway now instead of after it.
Works as advertised and took one restart. What surprised me is how much I notice the explosions being kept in their lane; the clearer movement audio is welcome, but the bangs not flattening everything is the part I would miss.
Two things happening at once used to mean I heard the loudest one and lost the rest. Now a ladder climb still reads through a firefight, which is the exact situation I used to lose every single time.
I bought the tune for the movement audio and stayed for the grenades. A frag at close range used to rob me of the two seconds that follow, and those seconds are where fights get decided.
Set it up on my brother's PC after weeks of him insisting his audio was fine. He has not mentioned it since, which from him is a rave. He says crouch walking is the giveaway now and the killstreaks stopped drowning everything.
Install took a minute and one restart, and the restart is a driver thing rather than a bug. Since then someone dropping from a sprint into a walk is the moment I plan the whole fight around.
An earlier tool in this category left a sour taste and I nearly skipped the idea entirely. Glad I did not. This delivers what the description promised, and the movement detail in the first match proved it.
Old desktop, budget IEMs, nothing else upgraded anywhere in the chain. Still an obvious difference. The KZ set pulls movement audio out of the background now, which I had blamed on my headphones for years.
I assumed these reviews were written by the marketing team. Halfway through owning it I stopped caring, because on an HD 560S either the crouch walk is audible or it is not, and it clearly is.
The gunfire control gets less attention than the movement audio and it matters more than I expected. Helicopters and streaks no longer sand my ears down, so a session runs four hours instead of ending at two.
Nothing to report, which is the best thing I can say about an install. Pointed the game at the tuned output and played. On the Nova Pros the stairs and the movement audio were clearer from the first round.
Do not judge it on the first session. My brain needed an evening to stop treating the new balance as wrong; on the second night the movement band was unmistakable and I could not unhear it.
It does one job instead of twenty, and does it properly. With the IE 200 a mantle over a ledge is a small distinct scrape rather than another layer of room tone, which is the detail I actually wanted.
Handy detail: the app flagged another audio process fighting it, which turned out to be a background filter I had forgotten about. Clearing that plus the tune means reloads on my DT 770 are crisp again.
I coach a group of new players, and audio is the gap none of them train. This shortcuts months of learning to listen past noise, because the noise is already separated for them. The explosions especially.
Small learning curve: you select the tuned output inside the game, not only in Windows. Ten minutes with the guide sorted that out, and afterwards the stair fights sounded completely different to me.
On the IE 200 an explosive going off two rooms away no longer blanks the moment after it. That blank moment is usually when somebody starts moving toward me, so getting it back has changed a lot of fights.
Running it on a small form factor PC with Aria IEMs, which is not a setup anyone would recommend. Still a clear improvement, mostly on ladders and anything with a metal surface underneath.
My deaths are all mine now, which is worse for the ego and much better for improving. The tune does not play for me, it just stops me losing fights to audio I should have heard in the first place.
Support answered a follow-up a week later and remembered the thread. Small thing, felt human. The product earns it too; the direction a set of footsteps comes from is the cue I build on now.
Worth the money for anyone who plays most evenings. Nobody mentions the explosion handling and it is half the benefit; movement clarity is the other half, and I never had to adjust a single control.
Shooters since the Quake days and this is the first audio software that changed what I hear rather than how loud I hear it. HD 6XX, crouch steps under a firefight, no EQ fiddling required.
Installed it while my friend sat in the lobby, which was faster than his loading screen. First push afterwards the movement audio was obvious on the Nova Pros and I never had to explain what changed.
Happy, with one side effect: everything else now sounds muddy by comparison. Movement audio and reloads in this game are separated properly, and once you hear that separation it is hard to go back.
I went through the technical pages twice before paying, because I wanted evidence this was not a preset with a fancy name. It is not one: genuine dynamics work is happening under the hood, and a grenade detonating two rooms away proves it.
Two months of use, and the only complaint I have is that other games now sound like they are playing through a wall. Here, movement audio stays above the gunfire rather than buried inside it.
The benefit is biggest indoors and modest in the open, so temper expectations if you mostly play wide maps. Telling a crouch apart from a walk was the first improvement I noticed.
My headset has a movement boost button that I always treated as a joke, and it is one. This is what that button claims to do, except it lifts the quiet audio without turning explosions into harsh noise.
I mostly play indoors and that is where it pays off. Distance comes through now, not just presence, and gunfire is no longer what covers movement up.
There is a switch in my headset software labelled as a movement booster and it does nothing except add hiss. That is precisely the job I thought that switch was doing. Separation between loud and quiet, not everything louder together.
Bought it on a discount and would have paid the full price. My Simgot EA500 separates a slide stop behind my back now, a sound I had honestly never registered in this game before.
This improved my enjoyment more than my last graphics card did, for a fraction of the money. Mostly because movement audio survives the killstreaks, which is when I need it and when it used to vanish.
Now and then I flinch at a sound with nobody actually there, and I will take that trade. Too much information beats none, and on the HD 560S it is movement and mantles that come through clearest.
I read the technical write-ups before the sales page, and they were honest about what a tune can and cannot fix. The dynamics claim holds up too, including with a helicopter sitting on top of the mix.
Two months, no crashes, no dropouts, nothing to troubleshoot. On the Nova Pros the movement audio stands out, and I have stopped thinking about the software at all, which is the goal.
One of my ears has a hearing aid and game audio balancing has always been a misery. This gets me closest to comfortable, mainly because quiet cues are no longer losing to loud ones.
Straight up better and I will not pretend to know the technical reason why. Movement audio on the DT 770 is simply present in the mix now, where before I had to strain for it or guess.
Recommended, with one caveat: turn off your other audio filters first, otherwise the improvement will not be audible. With a clean chain the crouch walk is unmistakable and everything else follows.
Two months in with zero crashes, which is better stability than the games themselves manage. Nova Pros, and the sprint cadence is easy to pick out; streaks overhead no longer leave my ears ringing afterwards.
Since I was small I have been deaf on one side, so positional audio was never much use to me. That cannot be fixed, but with movement lifted clear of explosions the ear I do have finally receives usable information.
What sold me is that the clean route is left alone. I did not want music and films recoloured to fix a game, and they are not: the tune sits only on the game side of the chain.
Better than expected, and I would call it a nine only because I want a stronger version of the effect available. The stair pushes are excellent as delivered.
I switched the tune off to prove I was imagining it and switched it straight back on. That was the test. Reloads and ladders on the Hexa are the two things I notice most.
For anyone with an odd setup: it runs without complaint on a Steam Deck in a dock with Etymotic IEMs. Movement clear, explosions civilised, and no battery penalty worth mentioning.
I am sixty-one and my hearing has dulled. This gave some of it back, in the area that matters most to me: knowing somebody is walking toward me before they arrive.
Unusual rig, and it behaves: a mini PC in the front room, a long cable, and a pair of Etymotic IEMs. Movement clear, sprint cadence easy to read, overhead streaks kept in check.
Separating close gunfire from distant gunfire is the underrated part. I stop rotating toward fights two streets away, and the footsteps that actually matter to me stay on top of the mix.
Warzone most nights and some ranked. What has changed is that I pause and listen more, because listening pays now. Footsteps carry a direction instead of arriving as a vague sense that somebody is close.
I spent two weeks on the free alternatives before buying. All they do is raise the volume. This one raises the clarity, and only one of those is useful with a grenade going off beside you.
Good, and I would happily take a stronger option if one ever arrived. The default is deliberately gentle, which I understand. The crouch walk still comes through clearly from the first match.
Two weeks of use, and the surprise is that reviewing my deaths is unpleasant for a new reason: I hear them coming and still misplay it. Audio is no longer an excuse I can lean on.
My squad noticed I had started calling positions correctly and I have not explained why. HD 6XX, the tune, and the direction a set of footsteps comes from is my main cue now.
It does the job, the price is reasonable, and I am not the sort of person who gets emotional about audio software. If one feature vanished tomorrow I would miss the explosion handling most.
Real improvement, and not a subtle one with headphones on in a quiet room. Movement, mantles and slide stops all read more clearly, and nothing else in the mix was made worse to get there.
My son did the install for me since computers and I do not get along, and he said it was quick. With the M50x I place movement far more confidently than before, which is all I wanted.
The decision I admire most is that nothing is done to the stereo picture; only the balance between loud and quiet material is repaired. Most of the competition widens the image and wrecks the positioning in the process. Here, movement above you still sounds like it is above you.
Nothing to complain about, it simply does what the page promises. Arctis 7, stairs and movement audio, which is all I was shopping for.
My previous tool in this space went silent three separate times in ranked, and I had somehow learned to accept that as normal. Two months here with no dropout at all, and a level of detail the old one never reached.
Genuinely good, and for this category the interface is surprisingly pleasant to look at. With the IE 200 the sprint cadence is what I notice, and the ladder rungs come through cleanly.
I route everything through a mixer and a lot of software in this space simply cannot cope with that. This coped without complaint, and movement and explosions both stayed well behaved.
Good. If anything the site undersells the explosion handling, which is half of why the whole thing works. Movement sound sits above the noise floor now instead of inside it.
I compared the two tune variants on the same map before settling on one. Both leave the stereo image intact and repair only the levels, which is the right call. Movement a floor above you still reads as a floor above, even mid gunfight.
Works, I would buy it again, and four friends have heard about it, two of whom bought. What they report back matches what I hear: movement and ladders, much clearer.
After the third silent ranked match I uninstalled my old tool for good. Two months with this one and not one dropout, plus a level of movement detail the old tool never managed on its best day.
Definitely better than before, and crouch walking is what changed most. The Aria makes the difference obvious on the first push indoors, and setup cost me almost no time.
It would not run for an hour, so I emailed support close to midnight without expecting anyone. Half an hour later I had it working; my motherboard audio had grabbed the device. Movement detail has been excellent since.
Good. The gunfire handling is the reason I paid, and it does exactly what it says. Clearer movement audio is a bonus I did not think I would notice this much.
Two months, two Windows updates and one driver update, with no problems at all. Nobody advertises stability as a feature and it is what I value most here. Direction of movement is my main cue.
It does the job and I have little else to add. DT 990 Pro, movement audio much clearer, one restart and finished, which is how I like software to behave.
Last year I bought an expensive DAC hoping it would solve my hearing in game. It could not, because conversion was never the issue; the mix was. This fixed in an evening what four hundred pounds failed to.
Clear, clean, no fuss, and that is the sort of software I like. Cloud II here, and reload clicks are the giveaway that something changed: they arrive as separate sounds instead of one smeared click.
I went in sceptical and came out convinced, mildly irritated at how long I waited. The movement band surviving underneath a firefight is the one thing that won me over.
There are two gaming rigs in the back of my cafe and I installed it on both. My regulars spotted the change before I explained it, mostly on movement audio and stairs.
Honestly I do not see why Windows does not handle game audio this way out of the box, it feels like something that should ship with the OS. Hexa here, and explosions have stopped flattening what follows them.
What stays with me is that the game became less tiring rather than more exciting. The bangs stopped hammering my ears, movement stopped hiding, and the two together let me last four hours instead of two.
My partner kept losing fights she should never have been in, so I bought it for her. She brings it up constantly now. On the Nova Pros, hearing someone walk up to her is the change she describes.
What convinced me was the tray staying empty and my music being left alone. Every other option I looked at wanted to own the whole audio stack. The separation is what kept me.
We share a PC, so there are two profiles. Last week my boyfriend came off the tune and asked why his fights had suddenly got harder; I had been watching a film on the clean path. That is the best proof I can offer.
After me, my wife plays on the same machine and does not know what the software is. She still noticed, and described it as the guns no longer making her jump.
G Pro X owner. Turn off the vendor surround and the voice processing in the companion app first, then run this. The gap between doing that and not doing it is enormous, and it is why some people report hearing nothing.
Another G Pro X owner, and that headset is genuinely good, it was the bundled software ruining it. Stock drivers plus the tune and the mantles over ledges are suddenly crisp.
Let me be clear that I did not become good at the game. Same aim, same positioning, same panic. What changed is that a fight I lose is one I was never going to win, rather than one I never heard starting.
My rank has not moved and I did not buy it expecting that. What it ended is the third party arriving from behind, which was the most irritating way to die.
Twenty years in this pursuit: amps, DACs, a headphone stand worth more than most pairs. Every purchase addressed a problem I never actually had. Quiet detail getting buried by loud detail is a dynamics issue, and the cheapest fix I own cost less than a takeaway.
Counter-Strike on a CRT was my start, and most of the well known headphones have passed through my hands. Every one shared a weakness in shooters: the mix delivers everything simultaneously. Nothing else I have tried prioritises anything at all.
A small thing I value out of proportion: nothing lives in the tray, nothing begs for attention, and no update prompt appears mid match. It just runs and does the work.
One small thing I like: after a Windows update, nothing needs redoing. Other audio tools I have run needed reinstalling a few times a year for the last decade; this has not been touched since setup.
My first attempt was wrong, entirely my fault: I had my old tuning app still installed and both were processing the audio. After uninstalling that and starting over, the result was completely different. Remove the old one first.
Warning from somebody who learned the hard way: I left my previous tuning app running and could not work out why it sounded worse. Two tools were processing the same signal. Remove the other one and movement audio clicks into place.
Twice in a month I emailed support with different questions, and the second answer referred back to the first exchange without prompting. Small touch, but a human had clearly handled it rather than a script.
On a weekend, support replied inside twenty minutes with a real diagnosis instead of pointing me at documentation. The fault turned out to be my own routing, and they sorted it out with me anyway.
A site this well made made me assume the product would be thin. The opposite is true. Keeping explosions in check turned out to be a feature I did not know I was missing.
The slick marketing raised my suspicion and one match removed it. Loud material stops flattening what comes after it, and I have not seen another tool manage that.
The two pathways are the smart part. Music and video travel the clean route untouched while the game takes the tuned one. Nothing needs switching by hand and nothing ends up processed in the wrong place.
Leaving my music alone is the feature that sold it. Other tools I tried wanted the entire output, so films came out sounding processed and wrong. This only alters what I aim it at.
I had budgeted a whole evening for configuring it. It took roughly four minutes, including the restart. Impressive, and I do not say that about audio software.
From paying to playing in four minutes. The mantle scrapes are what stand out, going from a mush of room tone to a distinct little scrape, and I hear it before the head clears the ledge.
I lost twenty minutes because I only changed Windows. The game itself needs to be aimed at the tuned output inside its own audio settings, which the guide does say. Once both matched, the crouch walk was obvious immediately.
If nothing sounds different, the game's own output device is the first thing to check. Clean route in Windows, tuned route in the game, that is how it works. I had both pointed the same way and spent a session reviewing silence.
No more virtual cables, no more three apps stacked in the hope that their sample rates would agree. One application, its own driver, and it has simply worked since the day I installed it.
For two years I chained a virtual cable into an EQ and spent more evenings repairing that setup than playing. It is all uninstalled now. A single application handles the job and nothing drifts.
What matters to me is that this is not a collection of third party cables. Every other tool I tried wanted extra virtual devices alongside it. Here the driver is included, so there is nothing else to break.
Deleted the virtual cable, deleted two EQ plugins, deleted the routing app. One program now. The movement detail beats what the whole stack managed, and my boot time actually went down.
Nearly everything else in this space is a virtual cable plus a preset somebody else made. This is a genuine engine running its own driver, and that shows in the gunfire handling rather than in volume.
Warzone was the reason I bought it and Fortnite is where I use it most. Box fights and tight builds are its best case: the wood goes up on the far side of a wall and you hear it before anything appears.
Strong in Fortnite close quarters. Somebody editing a wall two tiles over is a separate sound rather than another layer of general noise, and that has saved me repeatedly.
Apex movement audio is famously rough, and this helps considerably. The game's own bugs remain, but a legend dropping onto the roof above you now reads as a roof instead of vaguely overhead.
Apex with DT 770s. That game's movement sound is both quiet and crowded, and lifting it clear of the ability noise is exactly what the tune achieves.
The 2019 Modern Warfare still gets more of my time than anything recent. It works perfectly there, and older mixes gain more because they were muddier to start with.
Black Ops 3 and the 2009 Modern Warfare 2 run fine, and those are what I usually play with friends from years back. Old games, old mixes, the same benefit, and no compatibility fights.
I split my time between Cold War and Warzone, and both are better. That early Cold War mix had movement audio sitting underneath the gunfire, and now it sits on top of it where I can use it.
Rainbow Six is my game rather than COD. The drone and the vault were the two sounds that came back most, and knowing which side a drone sits on has altered how I hold a room.
Comprei pensando que fosse só mais um equalizador e me enganei. Em meio ao tiroteio os passos voltaram a ser audíveis, e as explosões não engolem mais o resto da cena. Cloud II, diferença clara já na primeira partida de Warzone.
Jahrelang habe ich virtuelle Kabel gestapelt und drei Programme gleichzeitig gepflegt. Hier ist es nur eine App mit eigenem Treiber, die einfach läuft. Schritte auf Treppen lassen sich endlich sauber orten, und eine Granate reißt keine Lücke mehr in den Mix.
ワーゾーンで使っています。足音がはっきり聞こえ、爆発音も耳に痛くないので長時間遊べます。設定は数分、再起動は一度だけでした。
Je m'attendais à un égaliseur de plus, et ce n'est pas ça du tout. Les pas se détachent enfin du bruit des tirs et les explosions n'écrasent plus le reste du mix. Sur un DT 770 la différence est nette dès la première partie.
Pasé años peleando con cables virtuales y con programas que se estorbaban entre sí. Esto es una única aplicación con driver propio: los pasos llegan limpios y las explosiones ya no se comen medio combate. Moondrop Aria.
Podchodziłem do tego sceptycznie, a różnicę usłyszałem od razu. Kroki słychać nawet podczas wymiany ognia, a wybuchy nie odbierają słuchu na sekundę po sobie. Logitech G Pro X.
Warzone oynuyorum ve fark hemen belli oldu. Çatışmanın ortasında bile ayak seslerini duyuyorum, patlamalar kulağımı yormuyor. Kurulum birkaç dakika sürdü, tek yeniden başlatma yetti.
워존에서 사용 중입니다. 총성 속에서도 발자국 소리가 또렷하고, 폭발음은 귀를 아프게 하지 않습니다. 설치는 금방 끝났습니다.
Una noche de prueba y me quedé. En interiores los pasos se separan del ruido de fondo, y el sonido fuerte ya no aplasta el resto. Con unos Moondrop Aria, que no son caros, se nota clarísimo.
Credevo fosse l'ennesimo equalizzatore e invece no. I passi si distinguono davvero, anche mentre si spara da ogni parte, e gli scoppi non coprono più il resto della scena. Installazione in cinque minuti, un solo riavvio.
Eerst gebruikte ik een virtuele kabel met een extra mixer ertussen. Nu is het één enkele app die gewoon werkt. Trappen zijn geen gok meer: je hoort precies waar iemand loopt en het geluid blijft stabiel.
Jag var skeptisk men tog chansen. Nu hör jag fotsteg klart även när det skjuts runt omkring mig, och explosionerna förstör inte längre ljudet som följer efter. Mina DT 900 Pro X har aldrig låtit så här bra.
Saya main Warzone hampir setiap malam. Langkah kaki sekarang terpisah jelas dari suara tembakan, dan ledakan tidak lagi menenggelamkan sisanya. Pemasangan lima menit dan bedanya langsung terasa.
Tôi chơi Warzone lẫn Multiplayer. Tiếng bước chân nghe rõ hơn nhiều, và tiếng nổ không còn làm ù tai. Cài đặt nhanh, chỉ mất một lần khởi động lại.
Ginamit ko ito sa Warzone at agad kong napansin ang pagbabago. Mas malinaw ang yabag ng paa kahit nagbabarilan, at hindi na bumubulog ang mga pagsabog sa tenga. Hindi sayang ang pera.
Only Warzone and multiplayer for me. What keeps striking me is that movement on the far side of a wall has turned into something I can react to, instead of something I half catch and dismiss.